This was a Fan Art panel at SDCC this year, featuring the Copyright Lawyer from DeviantArt.
If you sell fanart at shows (such as prints), I think that you owe it to yourself to watch this.
This was a Fan Art panel at SDCC this year, featuring the Copyright Lawyer from DeviantArt.
If you sell fanart at shows (such as prints), I think that you owe it to yourself to watch this.
So, this year, Steam Crow is starting our own show.
I’m starting to learn a lot about the other side of being an artist – from the perspective of one who DEALS with artists; The Con Organizer.
I must admit that my thoughts are shifting about what makes a Professional – professional.
We live in an age where the line between Amateur and Professional is a blurry one.
In the past, one had to be blessed by a “Kingmaker” in order to be deemed “Professional.” Basically, if a Publisher decided to print your work, you were more or less on the Pro Team. It was never easy, it took a lot of talent, and most of the time it took a good decade of work and practice to get your career there.
Today, EVERYBODY can get some business cards printed, create a few products – comics, prints or other pieces of art, and sell them in a well-designed online store. There are no gatekeepers, no Kingmakers to prevent you from selling your work, and building an audience.
Don’t get me wrong: this is a good thing.
But, does selling online make you a Professional?
I’m not sure that it does, though it’s a tough thing to fully define in this day and age.
Since it’s difficult (at least for me) to define a real list of what attributes a Pro must have, I’ve realized that some other things matter more to me.
Here’s what I see obvious Amateurs do:
In our culture, it seems like you’re “Professional or you SUCK” which I don’t agree with at all. Having a steady job and making cool art/things on the side is a pretty smart, and reasonable thing to do. (I did it for 20 years before quitting my job.) There is no dishonor in the amateur path, and it’s okay if you’re not making a living at it. Do your thing, eat some steady meals, and be happy.
But, if you want to be professional, you need to do more than concentrating on making great artwork. You need to be unreasonably good at the whole package – meeting your deadlines, communicating in a reliable manner, and valuing what you do.
Daniel m. Davis is the co-owner of Steam Crow LLC (with his wife Dawna), a Phoenix, Arizona studio that creates Good Monster Goods. He’s the founder of TINY ARMY, a social group dedicated to helping Arizona creatives succeed by sharing information, marketing techniques, and information.
I’ll be honest; I’ve been looking for the holy grail of e-commerce systems for a long while now.
I want a system that is:
Daniel m. Davis is the co-owner (with his wife Dawna) of Steam Crow LLC, a Phoenix, Arizona studio that creates characters/stories/goods with a monster imagination.
He also creates the Monster Commute, a monsterpunk adventure comic. He has a love for Halloween that can’t be sated.
I’ve been thinking a lot about ebooks lately, and how it impacts the convention experience.
We sell physical books (we have 5) but I’m certainly not a big-time book seller. We’re probably more of a “design merchandiser” than a straight-up publisher; we illustrate our products and sell that illustration as merch.
Part of the magic of going to a convention is to meet creators, have a little time connecting with them, and perhaps buying a book/print and having them sign it. If one is just selling ebooks, there’s not so much to sell in-person at the show.
First of all, if you’re selling your books solely as ebooks, you’ve limited your ability to profit directly from the event itself.
Sure, you could go and have some POD books made, but they’re crazy expensive, and you’re not going to make much of a profit on your sale. I’m trying to convince other creators that making a profit at a comic convention isn’t just a privilege, it’s a MUST, I’m not going suggest that approach right now; the margins aren’t there yet.
More vital though, is the connection. People really like take-aways, they like to maybe get a photo with you, grab a freebie, or maybe even a signature on a book that they’ve bought. They want to connect with you, their favorite creator.
With ebooks, that autograph part is pretty much non-existant.
I’ve been talking to one of my pals, Ovi Demetrian, who runs an ebook store called IndieAisle. Basically, he sells ebooks, helps people discover new stories, and he offers a book formatting service to make them into proper ebook formats. (It’s pretty cool.)
Ovi was going to be exhibiting at a local comic convention (the fairly great Phoenix Comicon) with the sole purpose of simply getting his brand out there, and finding new fans. I suggested that it’s always a better idea to make a profit, I suggested the following idea:
What if you sold access to your book, at the convention? No, not just an open laptop where they could order it online. Something more tangible.
Why not make an exclusive print/postcard or such, and put a unique download code on the card itself?
The fan would have a cool takeaway that could be signed (like a book) and the creator could have something on the table to sell.
Also, if the print were really cool, you could likely charge a premium for that too! (Getting paid for both the download and the print.)
The fan could go online after the con to redeem the book, making yet another connection to your brand.
We tried it, but it didn’t work so well… yet.
The biggest problem is that we run a full booth (10×20 in this case) and these little postcard prints were lost in the visual hurricane of both the convention and our offerings. Nobody saw them.
I remain convinced that it could work though, especially if one emphasized this as an offering. Also, if the practice itself was more widespread, it could maybe even catch on.
Daniel m. Davis is the co-owner (with his wife Dawna) of Steam Crow LLC, a Phoenix, Arizona studio that creates characters/stories/goods with a monster imagination.
He also creates the Monster Commute, a monsterpunk adventure comic. He has a love for golems of many sorts.
Steam Crow just finished up our 2011 SDCC.
SDCC is our biggest show of the year, and it’s broken our gross sales record each time we’ve done it. (Thank goodness.)
It’s not our most profitable show, but it’s dang fun participating in this Chaos Pop-Culture Carnival!
We’ve been exhibiting here since 2005, starting in the Small Press area, and then moving up to a 10×10 booth in 2006. In 2009 we moved up to a corner booth, where we’ve remained ever since.
2005 – Small Press table. Made a profit, just barely.
2006-2008 – 10×10 booth, over in the Illustrators section. Sales increased simply because of the move.
2009-2011 – Corner booth (#4207) across from Fox and Nickelodeon. Sales increased again because of more products and better booth placement.
All shows have been profitable, but we’ve really benefited from 1) having more space to sell in, and 2) being in a high traffic area.
Moving out of Small-Press was the best thing that we’ve ever done to increase sales. (Though we worked hard to fill that booth.)
SDCC usually starts out slow for us.
We do some sales on preview night, but it’s nothing too fancy. However, it helps the bottom line, so you won’t ever see us skipping it.
Thursday’s sales volume increased, but we started having some challenges with our Square credit card reader due to massive cell traffic competition. (To be talked about in a future post.)
Friday’s sales increased a bit more… which turned into a solid day. (Third best day of the show.)
Saturday was the biggest day of the show… though we were having to compete more and more with the FOX signings in their booth. The overflow of folks made it occasionally difficult to do much more than just stand there, and attempt to talk to folks. Credit Card processing was very, very slow on Saturday and Sunday.
Sunday was the second best day of the show, but the FOX signings slowed things down for us again…
Overall, we had about a 20% increase in sales from 2010; probably our slowest SDCC growth on record… but it’s still growth.
It’s difficult to suggest a “one size fits all” plan, as everybody’s audience and product mix is different. The worst thing that you can do is just try to copy someone else’s model. It pays to be unique… so keep that in the forefront of that skull of yours.
Daniel m. Davis is the co-owner (with his wife Dawna) of Steam Crow LLC, a Phoenix, Arizona studio that creates characters/stories/goods with a monster imagination.
He also creates the Monster Commute, a monsterpunk adventure comic. He likes Halloween a bit too much.
From time to time, folks ask us about product development, and what to sell at cons:
My husband and I went to one of the Tiny Army events where you were discussing what to do at a con to get noticed and one of the things you suggested was Product! Product! Product!
However we’re having trouble thinking outside of the box. We’re going to be doing typical things such as buttons, stickers, etc. but really want something unique.
Can you advise me on what more unique items sell well at cons? Any suggestions you may have will be very much appreciated. Thank you!
It’s a difficult question because there are no universal answers.
What works for you may not work for me. Combine that with the whims of fashion, differences of region, audience, and product popularity… and you’ve got a complex problem indeed.
It might make sense on the onset (it works for her, it might just work for me) but in the end, you’ve taken the easy way out. You’ll end up with all the same products that everybody else has, essentially turning your offerings into a commodity.
Instead, I suggest focusing closely on your own brand, your characters, and the worlds that you’re trying to build with your comic/story.
If you’re Madame M, and do a comic like Super Vamp, it might lead you to develop ghoulie jewelry, Gothic portraits, a Vampire survival guide (for vampires) and maybe something like coffin purses.
Basically, things that both reflect her brand, her genre, and appeal to the sensibilities of her audience.
This can be a difficult thing to do, because your audience may not be exactly who you thought it would be at the beginning.
When we published our first book, Caught Creatures, I figured that we’d sell our stuff to a bunch of alternative families; basically folks like us who didn’t want to dish Disney stuff on their own kids. In reality, our customers are unique, free thinking people who are confident, generally don’t have kids, and like to collect cute (but spooky) monster stuff.
Here are some easy ways to learn more about your audience:
While none of these will create a scientifically sound idea of who your audience is, it will start to help you realize who they really are.
If everyone is offering a product, it could be time to go the opposite direction, and try to find something entirely different to offer.
If everyone has X product, that product is going to become a commodity in the marketplace. Basically, everyone is going to “know†that a t-shirt is $20; it becomes more difficult to charge more, and some folks start trying to undercut the competition with price. Pretty soon, prices start falling.
You want to avoid that if you can, by offering stuff that other people don’t have (and don’t really know that it should cost $X)
Not every-one’s art is perfect for every type of product. Some folks do really detailed character art that may not work great for 1 inch buttons.
Make sure that you’re playing to your artistic strengths with your product design. If you do beautiful pinups, consider making pinup prints. If your work is very graphic and simple, maybe make resin-cast toys.
Again though, reflect back to your brand and your audience, and make sure that it’s the kind of stuff that they (and you) like.
If you’re a witty writer, you can contribute to some great products too. (Funny buttons, funny t-shirt slogans, stuff like that.)
Weregeek is an RPG comic, so they offer some funny t-shirts that appeal to their RPG gamer audience. Same goes for Little Vampires, and their t-shirts.
Look for existing products that match your brand/story values, but also could be repurposed/rebranded cheaply. Ad Spec (Advertising Specialty) companies have tons of this kind of stuff.
Drunk Elephant Comics could sell Drunk Elephant metal flasks. (His audience is adult, and he already features drink recipes on his site.) He could buy in bulk, add a Drunk Elephant sticker, and he’d be golden.
Go to a crafting event, go to a Chinese market, visit an army surplus store, go to Value Village. You just might find a product that isn’t terribly expensive, but could be customised to be your next repurposed product.
Use your hands and skills to make something by hand.
Miss Monster makes resincast beast masks that are amazing, and more importantly different, than anybody else is selling. This makes her brand stronger, and she’s able to offer stuff that nobody else is selling.
You could sew your own plushies, make a hat that one of your character wears, or whatever.
You could take a common item and repaint it to make it cool, to reflect your brand, or echo something from your comic. Don’t limit yourself.
Buying too much of something. You may not need 1000 flag hats, even if they’re a great deal. Scale back to what you might reasonably sell.
Making X product because THEY do it. Sure, it might look profitable or great from your point of view, but research it first. They might have an IN with a supplier to make those fleece jackets more affordable than you might.
Not thinking through the entire product cost. Make sure that you factor in shipping, packaging, rebranding into the true cost of your product. THEN, and only then, you can determine what price you should charge for it.
If you start with price first, you may find yourself with margins that are far too slim to survive and excel.
Expensive Products. It’s tough to make 4 times the cost of your product, when that product initially costs $25. It’s really easy to do that when your product costs $.25 to make.
Be careful, and realize that $20 is a magical price point. Under $20 is usually an easy sell; over $20 it’s a bit harder.
However, if you’re delivering real value, and have a product that is fantastic and unique, you can start to go even higher. (And it’s really nice to have a $50 item that’s selling to help you pay off that table cost, hotel, and plane tickets.)
Really, developing and selling unique products is the name of the game. It can help make you stand out, help people better understand your brand, and delight your audience, who in turn show the products to their friends. It’s a devilishly complicated thing to do well, but if you stay true to your brand and your audience, you’re bound to have some successes.
What’s your killer product idea? (Anyone brave enough to share?)
Daniel m. Davis is the co-owner (with his wife Dawna) of Steam Crow LLC, a Phoenix, Arizona studio that creates Good Monsters/Monster Goods.
They also create the Monster Commute, a 5 day a week monsterpunk adventure comic. They enjoy gifts of pie.
Shows are a lot of work, but they can be an honest source of profit AND a prime connection to new and existing fans.
I know that there’s been a lot of talk in the “to do shows/don’t do shows yet” vien out there, and that’s all good. I can only tell you that doing shows has been vital for Steam Crow’s success, and we’re going to keep doing our favorite ones.
Caveat: Not business is the same. I’m simply sharing what has worked for us, over time. YMMV.
Also, one should remember that if you’re doing your branding well, sales will grow year to year. It’s unlikely that you’re going to be maxing your potential the first time that you do a show. For us, it took a few years to get most of these cooking.
Here are Steam Crow’s top 3 West Coast shows, in order of most sales to least:
The Good: It’s a huge pop-culture circus, there’s a sea of humanity ready to spend money, and it lasts for 5 days.
The Bad: It’s very difficult to get in, it’s expensive (hotels/booths), and the sea of humanity. It’s huge.
Years exhibiting: 5
Worst experience: At the 2010 show, Saturday was so busy with cell traffic that all credit card terminals died. Everywhere. Sales were really hurt because of this, but it was fixed by Sunday.
Growth: Stalled. Can’t expand in the current building.
Sales: *****
Okay, I know that everybody says that you can’t make money at this show as an indie exhibitor, but that’s simply not true. You need to make sure that you’ve got a wide variety of product with a wide appeal… and work at standing out. It can be done.
In 2006 we had a Small Press booth. It was very, very difficult to make that really successful. In 2007 we bought up to a 10×10 booth, which was the best thing that we could have done. Get out of small press, if you can. It’s a sea of tables…
Tip: Get out of artist’s alley and get a table or a booth… if you can. Watch your costs… that hotel isn’t cheap for 6 days.
The Good: It’s growing faster than any show I’ve heard of. Lots of fans. Good energy. Amazing local organization. Well run.
The Bad: Local creators are stepping up and getting really great at their presentations/products/scene. You’re going to have to bring your A-game to succeed.
Years exhibiting: 5
Worst experience: None, really. If you’re new to exhibiting at this show, plan on doing it a couple of times to make it really sing. (The local artists do a lot of promotion for PHXCC.)
Growth: HOT HOT HOT
Sales: ****
SO, this is the biggest little show that you’ve probably never heard of.
I predict that you’re going to hear more about it as time goes on. The folks putting on this show run a tight ship, with year-long promotion of the show, artist signings, and a killer marketing and street team. Combine that with Phoenix being the 5th largest city in the country, and a quick 5 hr drive from S. California, and you’ve got a growing, vital show.
Cosplay and anime combine with comics and media guests… this is a multi-media show that attracts a well-rounded geek crowd.
Also, the depth of programing is fantastic, meaning that you’re going to see way more 4-day passes than wimpy 1-day visitors.
Tip: Participate on the PHXCC forum. Engage the local scene. Have a great presentation.
The Good: Growing, happy crowds, vibrant art community. Well organized. 10×10 booths are corner booths. Lots of webcomics.
The Bad: What’s not to love about Seattle? I can’t think of anything negative to say about this show.
Years exhibiting: 5
Worst experience: In 2007 we were placed at the back of the hall in a corner, facing the back and sharing a corner. Moved to a booth the next year, and all was better.
Growth: HOT
Sales: ****
Emerald City Comicon strangely feels like Phoenix Comicon’s older brother. The vibe is positive, the folks are happy to support comics, and the show is run by pro-comic fans. The show is growing, and it feels like a really vibrant thing.
This is one of our favorite shows, hands down. Sales are great, the organizers are great, the hall is superb. It’s something special.
Tip: Get out of artist’s alley if you can… it’s huge with lots of very famous guests. Table or booth it, for max success. Bring lots of product.
These shows are good, but don’t have quite the same success rate, at least not for us.
The Good: A large show, run by the same folks as SDCC and APE. Nice hall. Well organized.
The Bad: Hit or miss. I don’t know if it’s the local economy or what, but sometimes it’s good… and sometimes just okay.
Years exhibiting: 5
Worst experience: Forgetting some of our display pieces and having to improvise our booth setup. (Mental breakdown.)
Growth: Warm.
Sales: ***
It’s always been a profitable show for us, but it feels a little like it’s underperforming. Sales growth isn’t nearly as strong as the A-List shows above.
Though it’s a much larger event, WC’s sales have only ever been about 1/2 PHXCC or ECCC for us. I really don’t know why. It’s a well-run show, with lots of pop culture and media guests. In some ways it feels like SDCC Junior, but without the hyped sales.
This year we have some great booth positioning, so we’ll see how that effects the numbers. One thing that concerns us is that WC now has a 1-hour setup rule. If 1 person can’t setup the booth in 1 hour, the union workers will set it up for you. (At your cost.) We’ll see how real that one is.
Tip: Keep costs down wherever possible. It’s not a cheap show or city.
The Good: Indie comic focus.
The Bad: Massive number of tables per attendee. Tables not that cheap. Fairly flat attendance. Growing floor.
Years exhibiting: 5
Worst experience: Our neighbors set up a 10×10 popup in their 6×6 booth space. Our booth looked like it was inside of theirs.
Growth: Lukewarm
Sales: *
He’s like your big brother’s hep friend: He’s cool. He’s relaxed. He’s smooth. And he might just try to stab you with his pocketcomb.
APE is a really great show… to attend. There are tons and tons of indie press folks there… the creme of the crop selling amazing stuff. At the 2010 show, there were over 600 tables!
That’s the problem though… there aren’t enough attendees to go around.
It’s tooth and nail to get sales from such a small crowd of folks. If you do the math, it’s a very tough ratio of attendees to exhibitors. I suspect that since it’s CCI’s smallest show, it get’s the least amount of marketing attention; which is a pity.
I’ll tell you that we’ve had to fight-fight-fight to get our sales to grow at this show. It’s a tough one to make money at, but I do love walking the show floor.
Tip: Do this show if you’re local to the Bay area, have hand-made production values, or you can do it on the cheap. Tell everyone to attend, and maybe it’ll be a great exhibitor show. (It deserves it.)
The Good: An indie show in the indie-haven of Portland.
The Bad: High production values are the enemy. Inward looking scene.
Years exhibiting: Once, in 2008.
Growth: Unknown.
Sales: 1/2 *
Let me be honest: when we started Steam Crow, Stumptown was the show that I wanted to do the very most. The website is great, the city of Portland is amazing, and it just felt like our indie made stuff would feel at home in the rainy Northwest. (Our homeland.)
But, in 2008 at least, it just wasn’t so. Our table was behind a 3 foot concrete pillar, beneath a churning heater on the hottest day of the year. Sales were the lowest of any travel show we’ve ever done. Locals didn’t seem interested in us as we weren’t part of the scene. It was dismal.
Now, things may have changed, so don’t burn me here. I’m just sharing our experiences once, a few years back.
Tip: Most of our Con Artist friends have done this show… once. If it’s local, it’s probably a must-do thing. If not, I’d skip it.
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That wraps up the major West Coast comic shows that we do.
Again, your mileage may vary. I’m just sharing what works, and doesn’t work, for us. Every business is different.
But, hopefully it helps you in your con decisions.
Daniel m. Davis is the co-owner (with his wife Dawna) of Steam Crow LLC, a Phoenix, Arizona studio that creates Good Monsters/Monster Goods.
They also create the Monster Commute, a 5 day a week monsterpunk adventure comic. He likes steam-golems.
I get this question quite a bit:
The answer is: Sure!
I took me almost 20 years to get enough focus where I can work on big projects and get them done. That doesn’t help you really, since you’ve got your own focusing to do, but the point is that it’s a common problem.
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When I was creating Monster Commute, I had to include lots of different things that I’m passionate about…
…monsters, steampunk, 1984, golems, halloween, advertising, vintage illustration…
…for me to stay interested in creating it every day. It was the only way to prevent me from bailing on it to pursue something else.
It’s super important that you focus on yourself, rather on what you think might be marketable. That’s important too, but you’ll never get there if you can’t finish anything.
If you’re not willing or able to do that, then you’re not ready to be a focused creator. That’s okay, but don’t also wish that you could be a creator too.
You need the time to work on your project/business, and you ‘ll never have enough time to even do that right.
If it’s a big idea that you’re really wanting to do, go for it. Your art/skill will develop in the meantime. If you’re concerned about your skill level, then do it privately, and don’t put it out there.
Really, what’s the alternative? Working on projects that you don’t have much passion for? That seems like an empty thing to me.
None of us are satisfied with our artwork; but you’ve got to do a bunch of it on a regular basis to grow. Focus on the craft and the making of your comics, and you’ll grow over time. It’s okay if you hate what you did 6 months back; at least you’re moving ahead now.
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Mine isn’t the only way, mind you, but it’s how I like to think about creating. Go out there and make stuff, and you’ll figure out your own methods.
He also creates the Monster Commute, a 5 day a week monsterpunk adventure comic. He likes steam-golems.
I get this sort of thing all the time:
I don’t want you to take this the wrong way but:
Innovate your own display, don’t just “borrow” idea/techniques straight from others.
Four of my exhibitor “friends” this year came up to me at SDCC and said something like this:
“Heh… we stole our display idea (or product model) from you.”
And yeah, they pretty much did to one degree or another. They busted out the pvc and basically copied our display technique, or copied our product offerings, our price points, etc..
“Hope you don’t mind…”
Yeah well, we actually do mind.

Nope, I can’t. I realize that it’s a competitive field. I get it. I’ve borrowed ideas myself, but I’ve tried to change them, push them further, etc.
I won’t try to stop you, or donkey punch you, or anything like that. But, I’ll probably decide you’re a user/loser. If that doesn’t matter to you, then you probably are.
And anyway, you’re diluting YOUR brand by copying us. Your shortcuts hurt you too.
Yep, I’m an asshole today. You might have seen that I spent most of yesterday trying to shut down a ripper instead of getting ready for Saboten Con, Steam Punk Street, STEAMCROWEEN, APE or DesignerCon. With the day job and upcoming travel, I don’t have time for this, sincerely. If I sound impatient, it’s because I am.
I hope you understand our point of view, and can maybe possibly see why this might be an issue.
It’s not like I don’t already spend a lot of effort helping folks. That’s what this site is all about, as well as the TINY ARMY group I founded in Phoenix.
I want you to innovate, not just copy.
He also creates the Monster Commute, a 5 day a week monsterpunk adventure comic. He likes pie.
We often get questions about where we do our printing, where we get our business cards, or who does our web hosting for us. As indie creators, it’s important to have some good places to get your products and collateral produced. Many of these places were referred to me by my friends, so I thought that I’d share them with you.
Here’s a list of some of the folks that we’ve used over the years. I plan on updating this as I go.
Overnight Prints (Collateral printing)
I’ve used OvernightPrints.com on more than 8 jobs for postcards, business cards, and fliers. I’ve had good quality printing and good experiences there every time. The turnaround is about a week to a week and a half, at least here to Arizona.
Transcontinental (Book printing)
I’ve used Transcontinental for 3 books that I’ve printed – Caught Creatures, KlawBerry, and After Halloween. (Feel free to check them out in person to see the quality.) Transcon is professional, easy to deal with, and quality minded. I can’t recommend them enough. It’s taken me about 2 months from the beginning of the process, to having the books in hand.
StickyRicks (Stickers)
We’ve used StickyRicks a couple of times for screen-printed vinyl stickers. Rick was cheaper than some, and more expensive than others. High quality, though the lead-times can be long.
Fat Rat Press (Stickers)
We’ve also used FatRatPress.com for vinyl screenprinted bumper stickers. 2-color, they turned out great. Fat Rat also does t-shirts, air fresheners, buttons, and banners.
Print 100 (Business card printing)
I’ve used Print 100 on about a dozen jobs now, for high end, die cut business cards. The quality is awesome, and the aqueous satin coating is fantastic. I love my cards with these guys. They’re out of Hong Kong, but they’ll still turn your print around in 7 days.
Clearbags
I use Clearbags for all of my print and book bags, as well as backer boards. (If you’re selling prints, you’ll want to bag them. It really helps sales to have them protected.) The quality is great, and they’re pretty much a standard for such. Bags come in an insane variety of sizes… from very small to very large. My only gripe with Clearbags is that there isn’t a 12×18 backer board solution, aside from custom cutting. 12×18 is my standard size, so I’m out of luck.
Nasco
Nasco is a school supply house, where I buy my backer board. I need backer that is lighter and cheaper than Clearbags; I fly to shows and the backer board is the biggest weight that we carry. So, we use “tagboard” from Nasco instead.
MailChimp
I’ve been using MailChimp to send our Secret News newsletter for the past couple of years. In short, it’s easy to use, your email looks good, and they rule. They’re always improving and expanding their system. Buy $250 of credits at a time to save money over the long haul. I found that they were about 1/2 the price of Constant Contact. (At least for my list size.)
Dreamhost
Dreamhost has been hosting all of our websites for many years now. They’re cheap, they’re up most of the time, and their management panel is really nice to use. I think that their “1-click installs” are a really great way to get WordPress and Joomla sites up fast. Also, I’ve gotten fast and high quality customer service from them. No really. They’ve been good to us.
Storenvy
StoreEnvy is a free, social-shopping site. They host your store, the cart, and most of the hassles for you. It’s a great alternative to BigCartel and Volusion if you’re short on funds or don’t want monthly fees. Here’s my StoreEnvy shop.
OpenCart
If you want a self-hosted solution (and have or will have more than 100 products), I can’t recommend OpenCart highly enough. It’s free. It’s open-source. It loads fast. And it does require some work. However, it’s YOUR brand we’re talking about here, and YOU can really control it best yourself. SteamCrow.com is my OpenCart store.
Up until now I’ve tried and given up on: OsEcommerce, ZenCart, wpEC, Shopp, PayPal cart, and a bunch of other Joomla and WordPress plugins. The trouble with the “add ecommerce to your Joomla/Wordpress is that the overhead can sometimes be way-WAY too much for a shopping site. I found that my sites were rather slow.)
Etsy
Etsy isn’t so bad, if you want to get selling really fast. My problem with them is 3-fold. 1) You can’t really define your brand other than a header banner. 2) You’ll have little traffic if you don’t promote the heck out of it. 3) You’ll likely get lost in the shuffle. Now, you’re right that #2 applies to your website anyway; however, long-tail traffic is never going to find your products on Etsy. You’ll have a better chance with people finding your products on a Google search with your own self-hosted store, IMHO.
That said, their fees aren’t too bad. Here’s my Etsy store.
We’ve moved to printing and manufacturing our own buttons. It allows us to have a much larger variety than we could afford to have printed. We bought our machine off of eBay. That said, we also have had other folks make buttons for us with good results.
PureButtons.com
We’ve used PureButtons when we didn’t feel like fulfilling a 300 button order for a local restaurant. The quality is good, though not quite as good as our own. (Attention to detail.) However, the colors were bright, the Mylar was shiny, and they did the job for less than most button places.
RockButtons.com
We’ve also used RockButtons.com. We had some trouble with one of our orders (shipping bag was ripped open and 200 buttons were missing) and RockButtons took care of us right away. They seem to be a standard for band-folk.
Good bubble mailers at cheap prices. We ordered a whole bunch and got them when they said we would.
Uline
Unline seems to be the defacto standard for shipping and mailing supplies. They ship very fast to us here in Arizona, and their products are solid. Prices can be beat, but not their range of stuff.
Impress Rubber Stamps
We use Impress Rubber Stamps on at least 5 occasions so far, for branding our mailers and boxes that we send to our customers. It’s a cheap solution, until we can afford our own custom printed bubble mailers and boxes.
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I will continue to update this as I remember more folks that we’ve used.
He also creates the Monster Commute, a 5 day a week monsterpunk adventure comic. He likes pie.